Type
Ability
Hidden Ability
Mega Ability
Gender ratio
Catch rate
Breeding
Height
Weight
2.6 lbs.
1.2 kg
0 lbs.
0 kg
Base experience yield
Leveling rate
EV yield
Total: 3
0HP
0Atk
0Def
0Sp.Atk
0Sp.Def
3Speed
0HP
0Atk
0Def
0Sp.Atk
0Sp.Def
0Speed
Body style
Footprint
Pokédex color
Base friendship
Cry
Shedinja is a Bug /Ghost dual-type Pokémon. It is created when Nincada evolves into Ninjask at level 20 if there is a spare Pokéball in the bag and open slot in the party.
Pokédex entry [ ]
Pokédex entry
They are found after a Ninjask uses its exoskeleton as a dummy. The peculiar energy left behind gives it life. The hole on its back is rumored to link to another world.
Game Locations [ ]
Held Items [ ]
Held item(s)
None
This Pokémon cannot be found holding an item.
Base Stats [ ]
Stat
Range
At Lv. 50
At Lv. 100
1 - 1
1 - 1
85 - 156
166 - 306
27 - 84
49 - 163
31 - 90
58 - 174
22 - 79
40 - 152
130 - 211
256 - 416
Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Type effectiveness [ ]
Under normal battle conditions, this Pokémon is:
Moves [ ]
By leveling up [ ]
Level
Move
Type
Cat.
Pwr.
Acc.
PP
01 1
Scratch
Normal
Physical
040 40
100 100%
35
01 1
Harden
Normal
Status
0000 —
00— —%
30
05 5
Leech Life
Bug
Physical
080 80
100 100%
10
09 9
Sand Attack
Ground
Status
0000 —
100 100%
15
14 14
Fury Swipes
Normal
Physical
018 18
080 80%
15
19 19
Mind Reader
Normal
Status
0000 —
00— —%
5
23 23
Pursuit
Dark
Physical
040 40
100 100%
20
25 25
Spite
Ghost
Status
0000 —
100 100%
10
27 27
Shadow Claw
Ghost
Physical
070 70
100 100%
15
31 31
Confuse Ray
Ghost
Status
0000 —
100 100%
10
38 38
Shadow Sneak
Ghost
Physical
040 40
100 100%
30
45 45
Grudge
Ghost
Status
0000 —
00— —%
5
52 52
Heal Block
Psychic
Status
0000 —
100 100%
15
59 59
Shadow Ball
Ghost
Special
080 80
100 100%
15
A level of "Start" indicates a move that will be known by a Shedinja obtained at level 1
Bold indicates a move that gets STAB when used by Shedinja
Italic indicates a move that gets STAB only when used by an evolution of Shedinja
Moves in yellow cannot be learned by any previous evolutions of Shedinja
By TM/HM [ ]
Bold indicates a move that gets STAB when used by Shedinja
Italic indicates a move that gets STAB only when used by an evolution of Shedinja
Moves in yellow cannot be learned by any previous evolutions of Shedinja
Evolution [ ]
Level 20 →
Spare Poké Ball when evolving →
Sprites [ ]
Trivia [ ]
Design origin [ ]
Name origin [ ]
Shedinja is a combination of shed and ninja.