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Electabuzz #000: Electabuzz
Pokémon
#001: Kokoala Kokoala
Missingno.
Elekid
Electric Pokémon
#000
Elekid
Type
Electric Steel
Unknown
Ability
Static
Gender ratio
75% male, 25% female
Catch rate
45 (5.9%)
Breeding
Egg group
Undiscovered
Hatch time
6630 steps*
Height
2'00" 0.6 m
0'0" 0 m
Weight
51.8 lbs. 23.5 kg
0 lbs. 0 kg
Base experience yield
72
Leveling rate
Medium Fast
EV yield
Total: 1
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
1
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Bipedal
Footprint
000
Pokédex color
Yellow
Base friendship
70
Cry


Elekid is a Electric/Steel dual-type Pokémon. It would canonically evolve into Electabuzz at level 30 and then into Electivire with Electirizer, however these evolutions are unavailable in the current version.

Pokédex entry[]

Pokédex entry
DATA UNKNOWN

Biology[]

Game locations[]

Availability
None This Pokémon cannot be obtained.
Common
Uncommon
Fossil
Rare
One Five in Control Room

Held items[]

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon Electirizer Electirizer
Rare
Always

Base stats[]

Stat Range
At Lv. 50 At Lv. 100
HP: 45
105 - 152 200 - 294
Attack: 63
61 - 126 117 - 247
Defense: 37
37 - 97 71 - 190
Sp.Atk: 65
63 - 128 121 - 251
Sp.Def: 55
54 - 117 103 - 229
Speed: 95
90 - 161 175 - 317
Total: 360   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness[]

Under normal battle conditions, this Pokémon is:
Immune to:
Normal ½×
Fighting
Flying ¼×
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel ¼×
Fire
Water
Grass ½×
Electric ½×
Psychic ½×
Ice ½×
Dragon ½×
Dark
Fairy ½×
None
Doubly resistant to:
Normal ½×
Fighting
Flying ¼×
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel ¼×
Fire
Water
Grass ½×
Electric ½×
Psychic ½×
Ice ½×
Dragon ½×
Dark
Fairy ½×
None
Resistant to:
Normal ½×
Fighting
Flying ¼×
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel ¼×
Fire
Water
Grass ½×
Electric ½×
Psychic ½×
Ice ½×
Dragon ½×
Dark
Fairy ½×
None
Damaged normally by:
Normal ½×
Fighting
Flying ¼×
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel ¼×
Fire
Water
Grass ½×
Electric ½×
Psychic ½×
Ice ½×
Dragon ½×
Dark
Fairy ½×
None
Weak to:
Normal ½×
Fighting
Flying ¼×
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel ¼×
Fire
Fire
Ground
Fighting
Water
Grass ½×
Electric ½×
Psychic ½×
Ice ½×
Dragon ½×
Dark
Fairy ½×
None
Doubly weak to:
Normal ½×
Fighting
Flying ¼×
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel ¼×
Fire
Water
Grass ½×
Electric ½×
Psychic ½×
Ice ½×
Dragon ½×
Dark
Fairy ½×
None

Moves[]

By leveling up[]

By leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
011 Quick Attack Normal Physical 04040 100100% 30
011 Leer Normal Status 0000 100100% 30
055 Thunder Shock Electric Special 04040 100100% 30
088 Low Kick Fighting Physical 0011 100100% 20
1212 Swift Normal Special 06060 00——% 20
1515 Shock Wave Electric Special 06060 00——% 20
1919 Thunder Wave Electric Status 0000 09090% 20
2222 Electro Ball Electric Special 0011 100100% 10
2626 Light Screen Psychic Status 0000 00——% 30
2929 Thunder Punch Electric Physical 07575 100100% 15
3333 Discharge Electric Special 08080 100100% 15
3636 Screech Normal Status 0000 08585% 40
4040 Thunderbolt Electric Special 09595 100100% 15
4343 Thunder Electric Special 120120 07070% 10
  • A level of "Start" indicates a move that will be known by a Elekid obtained at level 1
  • Bold indicates a move that gets STAB when used by Elekid
  • Italic indicates a move that gets STAB only when used by an evolution of Elekid
  • Moves in yellow cannot be learned by any previous evolutions of Elekid

By TM/HM[]

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TMNormal TM10 Hidden Power Normal Special 0000Varies 100}}100% 15
TMNormal TM21 Frustration Normal Physical 0000Varies 100}}100% 20
TMNormal TM27 Return Normal Physical 0000Varies 100}}100% 20
TMPsychic TM44 Rest Psychic Status 0000 00—}}—% 10
TMElectric TM73 Thunder Wave Electric Status 0000 100}}100% 20
  • Bold indicates a move that gets STAB when used by Elekid
  • Italic indicates a move that gets STAB only when used by an evolution of Elekid
  • Moves in yellow cannot be learned by any previous evolutions of Elekid

By Breeding[]

By breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Barrier Psychic Status —% 30
Cross Chop Fighting Physical 100 80% 5
Dynamic Punch Fighting Physical 100 50% 5
Feint Normal Physical 30 100% 10
Fire Punch Fire Physical 75 100% 15
Focus Punch Fighting Physical 150 100% 20
Hammer Arm Fighting Physical 100 90% 10
Ice Punch Ice Physical 75 100% 15
Karate Chop Fighting Physical 50 100% 25
Meditate Psychic Status —% 40
Rolling Kick Fighting Physical 60 85% 15
  • Moves marked with an asterisk (*) must be chain bred onto Elekid
  • Bold indicates a move that gets STAB when used by Elekid
  • Italic indicates a move that gets STAB only when used by an evolution of Elekid

Evolution[]

Elekid
Unevolved
Elekid
 Electric  Steel 
Rare Candy
unknown method
Electabuzz
First evolution
Electabuzz
 Electric  Steel 
Electirizer
unknown method
Electivire
Second evolution
Electivire
 Electric  Steel 


Sprites[]

Front Back
GenderM File:Spr -482.gif File:Spr -482b.gif
Front shiny Back shiny
GenderM Spr -482s Spr -482sb

Trivia[]

Design Origin[]

Name Origin[]

Electabuzz #000: Electabuzz
Pokémon
#001: Kokoala Kokoala
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