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Lootcoot #129: Lootcoot
Pokémon
#131: Jurode Jurode
Missingno.
Banditcoot
Robber Pokémon
#130
Banditcoot
Type
Normal Dark
Unknown
Abilities
Infiltrator or Super Luck
Gender ratio
50% male, 50% female
Catch rate
180 (23.5%)
Breeding
Egg group
Field
Hatch time
4080 steps*
Height
4'03" 1.3 m
0'0" 0 m
Weight
108.9 lbs. 49.4 kg
0 lbs. 0 kg
Base experience yield
179
Leveling rate
Medium Slow
EV yield
Total: 3
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
3
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
130
Pokédex color
Brown
Base friendship
70
Cry


Banditcoot is a Normal/Dark dual-type Pokémon. It evolves from Lootcoot on level 33.

Pokédex entry[]

Pokédex entry
It invades cities and towns to steal various things during the night. It stores them in its tail pouch for later use.

Game locations[]

Availability
None evolve Lootcoot
Common
Uncommon
Fossil
Rare
One

Held items[]

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Base stats[]

Stat Range
At Lv. 50 At Lv. 100
HP: 80
140 - 187 270 - 364
Attack: 105
99 - 172 193 - 339
Defense: 69
66 - 133 128 - 260
Sp.Atk: 63
61 - 126 117 - 247
Sp.Def: 79
75 - 144 146 - 282
Speed: 125
117 - 194 229 - 383
Total: 521   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness[]

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Fire
Ground
Fighting
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
None
Notes:
  • If Miracle Eye is used by an opponent, the effectiveness of  Psychic-type  moves is 1×.


Moves[]

By leveling up[]

By leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
011 Payback Dark Physical 05050 100100% 10
011 Trick Psychic Status 0000 100100% 10
011 Tackle Normal Physical 04040 100100% 35
033 Leer Normal Status 0000 100100% 30
066 Bite Dark Physical 06060 100100% 25
088 Sand Attack Ground Status 0000 100100% 15
1111 Feint Attack Dark Physical 06060 00——% 20
1313 Fake Out Normal Physical 04040 100100% 10
1616 Pursuit Dark Physical 04040 100100% 20
1818 Embargo Dark Status 0000 100100% 15
2121 Covet Normal Physical 06060 100100% 40
2323 Agility Psychic Status 0000 00——% 30
2626 Knock Off Dark Physical 06565 100100% 20
2828 Facade Normal Physical 07070 100100% 20
3131 Fling Dark Physical 0011 100100% 10
3333 Present Normal Physical 0011 09090% 15
3333 Snatch Dark Status 0000 00——% 10
3333 Thief Dark Physical 06060 100100% 10
3333 U-turn Bug Physical 07070 100100% 20
3535 Pay Day Normal Physical 04040 100100% 20
3838 Sucker Punch Dark Physical 07070 100100% 5
4242 Parting Shot Dark Status 0000 100100% 20
4545 Nasty Plot Dark Status 0000 00——% 20
5151 Junk Toss Poison Physical 0011 100100% 15
  • A level of "Start" indicates a move that will be known by a Banditcoot obtained at level 1
  • Bold indicates a move that gets STAB when used by Banditcoot
  • Italic indicates a move that gets STAB only when used by an evolution of Banditcoot
  • Moves in yellow cannot be learned by any previous evolutions of Banditcoot

By TM/HM[]

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TMNormal TM10 Hidden Power Normal Special 0000Varies 100}}100% 15
TMNormal TM21 Frustration Normal Physical 0000Varies 100}}100% 20
TMNormal TM27 Return Normal Physical 0000Varies 100}}100% 20
TMGround TM28 Dig Ground Physical 08080 100}}100% 10
TMDark TM41 Torment Dark Status 0000 100}}100% 15
TMNormal TM54 False Swipe Normal Physical 04040 100}}100% 40
TMDark TM63 Embargo Dark Status 0000 100}}100% 15
TMGrass TM86 Grass Knot Grass Special 0011 100}}100% 20
  • Bold indicates a move that gets STAB when used by Banditcoot
  • Italic indicates a move that gets STAB only when used by an evolution of Banditcoot
  • Moves in yellow cannot be learned by any previous evolutions of Banditcoot

By breeding[]

By breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Assurance Dark Physical 50 100% 10
Fake Tears Dark Status 100% 20
Foresight Normal Status —% 40
Iron Tail Steel Physical 100 75% 15
Pay Day Normal Physical 40 100% 20
Punishment Dark Physical 1 100% 5
Pursuit Dark Physical 40 100% 20
Screech Normal Status 85% 40
Switcheroo Dark Status 100% 10
  • Moves marked with an asterisk (*) must be chain bred onto Banditcoot
  • Bold indicates a move that gets STAB when used by Banditcoot
  • Italic indicates a move that gets STAB only when used by an evolution of Banditcoot

Evolution[]

Lootcoot
Unevolved
Lootcoot
 Normal 
Rare Candy
Level 33
Banditcoot
First evolution
Banditcoot
 Normal  Dark 


Sprites[]

Front Back
GenderM Spr 114 File:Spr 114b.gif
Front shiny Back shiny
GenderM Spr 114s Spr 114sb

Trivia[]

Design origin[]

Banditcoot is based on Robbers/thiefs and Bandicoots.

Name origin[]

Banditcoot name comes from Bandit and Bandicoot.

Lootcoot #129: Lootcoot
Pokémon
#131: Jurode Jurode
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